First on the agenda: the map. The campaign is set in the Fall from Heaven setting. There’s a computer game called Civ4 that simulates the rise and fall of civilizations on a world map. Then there’s a Fall from Heaven mod adapting that game for the setting. It seems like a no brainer to take a game of civ and use it as the campaign map. Even better, there’s a pre-mapped scenario using all 21 civs and is a pretty great set-up. No civ gets lost to an early barbarian rush, and this cuts a significant portion of building up the map.
It’s a really, really big map, 80 by 128 squares = 10,240 squares! The top down approach of filling every square with something is a ludicrous endeavor, and the bottom up approach much simpler. There’s an area of 5 coastal cities I’m calling the Southern Aegean Seas, where I’m running a Never Ending Story. The players each control a faction set in the same campaign world as the D&D game, and there will be opportunities for overlap. Each city belongs to a different nation. For the immediate future its where the campaign is going to focus.