Breaking the Game II: The Secret Player

This will instantly turn your next adventure into a thing of legend.

Sunday, August 30, 2015

Start Your Squarecrawl

Hi folks! I’m working on something that’ll make it easier to run your own Squarecrawl. But first you need to start one, so let’s talk about mapping your Square/Hexcrawl. There are a variety of tools out there to buy or download free. The problem is those all require work. To state the obvious, Dungeons and Dragons is a game. It should be fun, so why shouldn’t worldbuilding be a game, too? I think it should, that’s why I use Civilization IV...

Thursday, August 27, 2015

Multi-Square Megadungeon II

My journey in dungeoncraft has finally led me back to crafting that megadungeon. Except this time it’s for my Glorious Bastards campaign instead my first and still ongoing Pirates of the Aegean game. Turns out my pirate players decided to sail west and leave Haven behind. I find the player’s of my Glorious Bastards game in the sewers underneath Kwythellar, one of Erebus’ largest metropolises. Since the it’s one of the largest cities, I think...

Monday, August 24, 2015

Oath of Reaping

Last time you got to read about my character concept - a man who's been possessed by a demon since childhood. Throughout his life Alistair experienced incidents when the demon was let out and caused great tragedy. This ultimately leads him to attempt the unthinkable, except the demon won't let him die. Alistair is convinced he is unable to die (and in 5e it can be pretty hard), so after receiving a life changing vision he dedicated himself to the...

Friday, August 21, 2015

A New Hero

One of my players, Kintaro, is starting a new 5e campaign in his homebrew setting. Sadly, that werewolf game never took of so I still haven't gotten to be a player yet in a serious campaign this year. I've talked with Kintaro about my character concept at length, and he's allowing me to do some really cool things. In a few days I'll post a new paladin Oath I put together, the Oath of Reaping. For today here's the introduction to...

Sunday, August 9, 2015

Advanced D&D 5e: Skills

Hi folks! The other day I was talking with one of my players, OrkBossJo, and one of things we discussed was how great it’d be if there were more choices in the skill system. As is, you pick your skills at character creation...and that’s it. Unless you want to spend a feat (no thanks). I fondly remember the skill system from 3.5. While some might complain about the book keeping, every time you gained a new level there were a variety of things...

Monday, August 3, 2015

The Middle Muddle

Learned some lessons today. Too many plot threads leads to none of them getting resolved. Second, quest hooks need to have a specific way to be solved. Leaving it wholly up to the players to resolve things can lead to an unsatisfying experience, and players leaving the game frustrated is something I aim to avoid. There has to be a way to determine in advance how quest hooks/plot threads can be resolved without railroading the players...

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