Breaking the Game II: The Secret Player

This will instantly turn your next adventure into a thing of legend.

It's Not Better to Burn Out!

How to never burn out as a Dungeon Master.

A Pirate's Life

High seas adventure in 5th edition!

Breaking the Game: Slaying Dungeon Masters

Do you know what every Dungeon Master's afraid of?

Heroic Journey II: Rising Action

The next stage of your heroic journey.

Thursday, April 30, 2015

Breaking the Game III: Deviating from Established Lore


At the start of my Pirates of the Aegean campaign, one of the players came to me with the concept of a Tiefling Druid. The problem was that there were no such things as Tieflings in the Fall from Heaven setting. My options looked like I could either tell the player there are no Tieflings in my Special Snowflake Setting so go make another character, or work it in. What was I to do? I dug into the lore of the setting and with a little elbow grease found a nice niche for tieflings.

Tuesday, April 28, 2015

Heroic Journey II: Rising Action


The next stage in the heroic journey is often called Tests, Allies, & Enemies. As it relates to Dungeons and Dragons, it's that time after the hero leaves the ordinary world for the extraordinary. The bulk of a hero’s adventures occur in this stage. On his travels he meets new people, making friends and enemies all the while facing challenges which not only test his skills but his perseverance to achieve his ultimate goal.

Saturday, April 25, 2015

Dangerous Treasure: The Necronomicon




Today I'd like to share with you a very special magical artifact from my campaign. It's full of evil goodness and ready for you to drop into yours. Have fun watching your PCs try to get rid of this!

***Spoilers for my Players in the "Pirates of the Aegean" Campaign***



Thursday, April 23, 2015

City Squares IV: The Sixth Rule of Dungeoncraft

HavenGrid.JPGToday I’m gonna go through making a lead and how I use it to provide my players with clues pointing towards a secret. These are going into my game. Feel free to use them for yours or as examples for making your own. We’ll connect the leads and determine which of those treasure-boxes-disguised-as-NPCs-filled-with-info (which is the treasure) is the most interesting. After finding the best ones that simply scream, “Investigate me!” we’ll drop the Sixth Rule of Dungeoncraft on it to make the lead not only a PC magnet but something that will immediately propel the players to adventure.


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