Breaking the Game II: The Secret Player

This will instantly turn your next adventure into a thing of legend.

It's Not Better to Burn Out!

How to never burn out as a Dungeon Master.

A Pirate's Life

High seas adventure in 5th edition!

Breaking the Game: Slaying Dungeon Masters

Do you know what every Dungeon Master's afraid of?

Heroic Journey II: Rising Action

The next stage of your heroic journey.

Showing posts with label Dark Fantasy. Show all posts
Showing posts with label Dark Fantasy. Show all posts

Sunday, November 15, 2015

Erebus Player's Guide

Hi folks! It's been a few of weeks. RL got a little too hectic, but now I'm back! Got some really cool content for you today and in the coming weeks. I'll be going back and concluding a few posts that were left as cliffhangers, like the Ultimate Bard, my Gaming Table, and most recently World Spells. Today's post has a Player's Guide for the World of Erebus with 50+ pages of lore and info for creating characters. I've also edited it to omit some of the larger world secrets so that your players can enjoy Erebus' epic twists and turns. These omitted sections are included in italics in the full version of the guide, so you Dungeon Masters can give you're players the regular version and keep the world secrets to yourselves (until you're ready for the epic reveals). If you're already a fan, this pdf will shed a little insight on what kind of D&D 5e characters roam this campaign world, along with ideal starting locations among other things. Enjoy!

Wednesday, September 2, 2015

The World of Erebus



If you’ve read my blog, then you know I’m a fan of Fall from Heaven II. It’s the best dark fantasy setting you’ve never heard of! The setting’s foundation is based on the Princess Rule: princesses do not find their prince charmings and there are no happily ever afters. In this world, angels fall from heaven while the God of Hope is presently planning the slaughter and damnation of every man, woman, and child. Hence, dark fantasy.

Friday, August 21, 2015

A New Hero



One of my players, Kintaro, is starting a new 5e campaign in his homebrew setting. Sadly, that werewolf game never took of so I still haven't gotten to be a player yet in a serious campaign this year. I've talked with Kintaro about my character concept at length, and he's allowing me to do some really cool things. In a few days I'll post a new paladin Oath I put together, the Oath of Reaping. For today here's the introduction to my new character Alistair, a cursed paladin. Enjoy!


Wednesday, March 18, 2015

Introducing a World


Hi, folks! My current Monday night game is based on a much beloved dark fantasy setting, and for years I’ve thought about how to do it justice in a D&D campaign. I finally started it, and after several quests it’s been going well, though I feel like something was missing. It could be better, but I just didn’t know how. So I started reading online D&D blogs and stumbled across some truly genius articles about how the game is written and played. The first of those articles was about player agency at Hack & Slash. It was there I realized almost all of my games were railroads with elements of illusionism. I didn’t like that, and devoted my quest designing time to learning more. Soon I had found my way to the Alexandrian, and after immersing myself in those articles realized I didn't have to reinvent the wheel. There was already a better way. If I wanted a better game all I have to do is put that theory into practice. This blog is about my journey doing just that.

The next series of posts is going to be about restructuring my current campaign from a railroad to a sandbox, where player choice is more meaningful than ever. I’ll be starting with creating a hexcrawl and following the Alexandrian’s example. Take note though, hexcrawl here will be a bit of a misnomer since the map I’m using has squares. I guess that makes this a Square-crawl.


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