Breaking the Game II: The Secret Player

This will instantly turn your next adventure into a thing of legend.

It's Not Better to Burn Out!

How to never burn out as a Dungeon Master.

A Pirate's Life

High seas adventure in 5th edition!

Breaking the Game: Slaying Dungeon Masters

Do you know what every Dungeon Master's afraid of?

Heroic Journey II: Rising Action

The next stage of your heroic journey.

Showing posts with label Mega-Dungeon. Show all posts
Showing posts with label Mega-Dungeon. Show all posts

Saturday, September 5, 2015

Games within Games



Previously, I’ve talked about using 4x video games (like Sid Meiers Civilization IV or Civilization V) as the world map. Currently, I’ve been doing some research for my next PDF which touches on this topic, and it got me thinking about interfacing Dungeons and Dragons with other game systems. As part of my research I played The Quiet Year. It was fantastic.


Thursday, August 27, 2015

Multi-Square Megadungeon II



My journey in dungeoncraft has finally led me back to crafting that megadungeon. Except this time it’s for my Glorious Bastards campaign instead my first and still ongoing Pirates of the Aegean game. Turns out my pirate players decided to sail west and leave Haven behind. I find the player’s of my Glorious Bastards game in the sewers underneath Kwythellar, one of Erebus’ largest metropolises. Since the it’s one of the largest cities, I think the sewer system should be large and labyrinthine as well.

Tuesday, June 30, 2015

Multi-Square Megadungeon


Let’s make a Megadungeon! Add hype here! As I do before any major undertaking, I want to remind myself of the criteria for creating this: 1) Does the content provide an interesting choice giving the players agency? 2) Am I following the rules of dungeoncraft? 3) Does it show the uniqueness of the campaign world?

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