Breaking the Game II: The Secret Player

This will instantly turn your next adventure into a thing of legend.

It's Not Better to Burn Out!

How to never burn out as a Dungeon Master.

A Pirate's Life

High seas adventure in 5th edition!

Breaking the Game: Slaying Dungeon Masters

Do you know what every Dungeon Master's afraid of?

Heroic Journey II: Rising Action

The next stage of your heroic journey.

Showing posts with label Stories. Show all posts
Showing posts with label Stories. Show all posts

Tuesday, October 13, 2015

Journey's Quest II



After obtaining some additional information about the temple and what was there, the crew set out into the desert to find the Celestial Compass that was in the hands of the Yuan-ti. A full day of travel later the crew reached their destination. Andargo rushed ahead (as usual) and was quickly attacked by the snakes warriors guarding the entrance. With a swift victory, the crew ventured inside. The entrance was, surprise, more warriors, but one escaped and raised the alarm. Further inwards tougher Yuan-Ti with pet snakes greeted the heroes. It was tough fight. However, the crew were able to defeat their foes and toss the leader of the pack, a Yuan-Ti Abomination, into a pit at the center of the room. Cleared of all danger, the crew faced a choice. Which door would lead to the Celestial Compass?

Thursday, October 1, 2015

Journey's Quest


Last session Journey, a player in my Pirates of the Aegean campaign, wrapped up his quest. It gave me a nice break to recharge from all the Dungeon Mastering I’ve been doing this year. It was a ton of fun to see him take the reigns and deliver up an epic tale. I also got a little munchkining out of my system by playing a Tiefling Weretiger. Here’s how it went.

After the crew of the Ever Valiant landed at the Malakim port town of Baldurham they discovered a city under siege by an army of dark elves lead by Vorn’s brother Torn. They decided to leave the city and head south towards Andargo’s home town of Bourne.
On the way they encountered a small force of Malakim soldiers preparing to engage the enemy. They were determined to take back the port town of Baldurham even if it was a suicide mission. Andargo managed to convince the general leading the soldiers to wait, and head south to Bourne where the heroes could muster an army large enough to liberate Baldurham. The general agreed, but only if the crew would complete a test of faith, to survive the desert with only what they could carry.
After completing their test, the general agreed to turn south. Capt. Dagfinn and his officers Quimby, Trystem, Vorn, and Andargo set off once again to Bourne, and encountering on the way a sprite riding a tiger. The sprite was hunting for Journey, a former member of the Captain’s crew. The sprite claimed Journey was responsible for the butchering of his clan. The Captain & Co. had their own score to settle with the mad tiefling. The crew agreed to follow the sprite to find Journey’s camp and exact revenge, while Trystrem the Lady Killer lead the Malakim soldiers the rest of the way to Bourne.
The crew followed the sprite as it rode the tiger into the desert, coming across an old man being savaged by dust devils. The crew attacked at once, but were unfortunately unable to save the old man. Before the stranger succumbed to his wounds, the crew managed to learn Journey’s last known location, a large encampment deep in the desert. Quimby took the man’s body, hoping to return him to his family.
When the crew came upon Journey’s camp, they were surprised to see not a rag-tag group barely surviving, but a large tent city. It was filled with people of all nations living alongside the Journey’s army of flesh golems. The laughter of children could be heard in the street as they played under the watchful eyes of lumbering behemoths. Quimby was able to find the man’s home, returning the body back to his granddaughter. She was glad that to recover her grandfather, comforted by the knowledge his flesh would become one of the ‘awakened,’ and travel with her to Journey’s promised land.
After some searching, the crew found Journey’s tent, the largest one in the city. Inside they were greeted by their old comrade Journey, sitting upon a throne of flesh, blood and sand.
Journey was ecstatic to see his former crewmates, reminiscing about old times while the rest of the heroes get a watchful eye on the ever present flesh golems. Despite this, the sprite’s tiger, Battle Cat leapt at Journey and mauled him. It was then that Battle Cat revealed he was actually a tiefling cursed with lycanthropy, his tribe wiped out by flesh golems. The mighty Andargo jumped forward and wrestled the weretiger to the ground. Journey sympathized with the lonely creature, despite the attack, having found his own clan slaughtered in the desert. He submitted to a magical test of truth telling. Battle Cat accepted Journey and his golems had nothing to do with the deaths of Battle Cat’s family. The weretiger then pledged himself to his fellow tiefling.
Journey was then able to explain to Captain Dagfinn why he stole the Salty Lass, and all that had happened since. He asked the captain for his forgiveness and his help in retrieving an ancient artifact from a temple deep in the desert. In return, if Dagfinn & Co returned within four days, Journey promised the captain a force of golems to use against the Svartalfar (dark elves). The captain agreed and led his officers deeper into the desert...

Tuesday, September 22, 2015

The Travels of Alistair



Ten years passed. Alistair lost count of the souls he’d sent to rest eternal. Like his youth spent chased through the wilderness, it was all blurring together. No matter where he followed the ill winds, nor how many cultists of Entropis he reaped, Alistair was no closer to finding the source of the ethereal storm.


It was like chasing a hurricane. Whenever he seemed to get close, the winds would change direction. Sometimes they’d disperse as if nothing were there. Yet every day the souls of the departed rose from their graves to cross over, only to be buffeted about and ensconced in a never ending typhoon.

Friday, August 21, 2015

A New Hero



One of my players, Kintaro, is starting a new 5e campaign in his homebrew setting. Sadly, that werewolf game never took of so I still haven't gotten to be a player yet in a serious campaign this year. I've talked with Kintaro about my character concept at length, and he's allowing me to do some really cool things. In a few days I'll post a new paladin Oath I put together, the Oath of Reaping. For today here's the introduction to my new character Alistair, a cursed paladin. Enjoy!


Saturday, March 28, 2015

Serial Saturdays III: Getting By


Isda put her arm around Jacque’s shoulders and put the weight of her left side on him. “How bad is your ankle?” Jacque said.
“I don’t think it’s anything a little ice and rest can’t take care of. How bad is whatever you’re storming away from? The look on your face when walked into each other...it was a little intimidating.”


Thursday, March 19, 2015

Serial Saturdays II: Gone Wrong

The guards came back into the dining room. The one leading the others said, “There’s no sign of him, sir. He isn’t here. We did find vials of the toxin hidden in the mattress stuffing. There were nine of them.” He held up a sack and handed it to the officer. Glassware clinked inside. Then the guards stomped their way to the front door and into the rain. Muddy boot tracks stained the wood floor everywhere they had searched. The officer turned back to Tesha, “Ma’am, I understand this must be difficult for you. As such I won’t distribute a fine for destruction of government property. If it helps, here's a vial of proof." He placed  it in Tesha's palm and said, "There's a stockpile of these somewhere in the city I still need to find. Preferably before your husband absconds with it and leaves the city. Good day.” The words came calmly, but it was apparent to everyone from the throbbing vein in his temple that the officer was angry to not find his quarry. He left swiftly, slamming the door behind him. It didn’t quite close as the force of the officer’s swing bounced it back open. The wind blew it slightly ajar.

Serial Saturdays I: A Good Day


Each Saturday I’ll be channeling my plot driven railroading urges into actual writing. It’s going to be set in the FfH setting, mostly involving characters of my own creation. Had some fun putting this together. I thought, hey, if this is set in D&D why not use chapter 4 to jumpstart things. For once I wanted to write about a guy who was a working schmuck, so I picked the guild artisan background, and chose his bonds, ideals, and flaws. I thought it’d be fun to write a Book of Job style character. This guy’s life is going to be shit on toast and things are about to get much worse. I’ll be using the Heroic Journey as a reference in building this character’s story. The first couple of installments will be his Call to Adventure: the transformation of his life from the ordinary to the extraordinary. Here’s goes nothing.


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