Breaking the Game II: The Secret Player

This will instantly turn your next adventure into a thing of legend.

It's Not Better to Burn Out!

How to never burn out as a Dungeon Master.

A Pirate's Life

High seas adventure in 5th edition!

Breaking the Game: Slaying Dungeon Masters

Do you know what every Dungeon Master's afraid of?

Heroic Journey II: Rising Action

The next stage of your heroic journey.

Monday, August 24, 2015

Oath of Reaping



Last time you got to read about my character concept - a man who's been possessed by a demon since childhood. Throughout his life Alistair experienced incidents when the demon was let out and caused great tragedy. This ultimately leads him to attempt the unthinkable, except the demon won't let him die. Alistair is convinced he is unable to die (and in 5e it can be pretty hard), so after receiving a life changing vision he dedicated himself to the god of death in the hopes of earning his eternal rest.

Friday, August 21, 2015

A New Hero



One of my players, Kintaro, is starting a new 5e campaign in his homebrew setting. Sadly, that werewolf game never took of so I still haven't gotten to be a player yet in a serious campaign this year. I've talked with Kintaro about my character concept at length, and he's allowing me to do some really cool things. In a few days I'll post a new paladin Oath I put together, the Oath of Reaping. For today here's the introduction to my new character Alistair, a cursed paladin. Enjoy!


Sunday, August 9, 2015

Advanced D&D 5e: Skills




Hi folks! The other day I was talking with one of my players, OrkBossJo, and one of things we discussed was how great it’d be if there were more choices in the skill system. As is, you pick your skills at character creation...and that’s it. Unless you want to spend a feat (no thanks). I fondly remember the skill system from 3.5. While some might complain about the book keeping, every time you gained a new level there were a variety of things a player could do with their newly minted skill points. And does anyone remember when a high intelligence gave you extra skills?


I think it’s high time we bring a little more complexity to skills, and with it more choices for the players. Dungeons and Dragons 5th edition is an excellent game. It is my favorite edition of D&D by far. However, when the R&D team at Wizards was designing the game they were creating D&D for every target audience. I think the experienced players and anyone who wants a few more choices at the price of a little more complexity should get it. So for today I’ll give you guys the first thing me and OrkBossJo came up with.


Currently the skill system only distinguishes between trained and untrained skills. You always get to add the appropriate ability score modifier. The only distinction is whether you’re adding the proficiency bonus. What if there were a third category? Enter stage right: Untalented skills.


These are skills a player is not only unable to add their proficiency bonus to, but makes those checks with disadvantage. That’s right. If you’re untalented in a skill there’s only a snowball’s chance in hell of something good happening when making a check. Every class will have a handful of skills for which they are particularly ill suited. Yes, we’re adding a penalty, but there’s an upside.

Intelligence matters again. You can choose a number of untalented skills equal to your Intelligence modifier, and upgrade them to untrained skills. If your modifier is a penalty, you need to choose an equal number of untrained skills and downgrade them to untalented. Wait, there’s more! Let’s make the skill feat matter again too. If you take the Skilled feat, you can choose any number of your untrained or untalented skills and make them trained skills, in addition to upgrading a couple of untalented skills to untrained. I think this system will not only make the skill feat more relevant, but give more flavor to your character by making you worse at skills you already weren’t using. Plus, don’t you think it’s a little odd that every Orc with a decent Intimidate skill is also better suited to persuade people with argumentation and the art of deception?



Sample Untalented Skills List

Barbarian: Arcana, Investigation, Medicine, Religion
Bard: None
Cleri c: Acrobatics, Survival
Druid: Investigation, Sleight of Hand
Fighter: Arcana, Nature, Religion
Monk: Arcana, Performance, Sleight of Hand
Paladin: Stealth, Sleight of Hand
Ranger: Arcana, Performance, Religion
Sorcerer: Athletics, Medicine, Religion
Warlock: Insight, Medicine
Wizard: Athletics, Acrobatics, Survival

Monday, August 3, 2015

The Middle Muddle




Learned some lessons today. Too many plot threads leads to none of them getting resolved. Second, quest hooks need to have a specific way to be solved. Leaving it wholly up to the players to resolve things can lead to an unsatisfying experience, and players leaving the game frustrated is something I aim to avoid. There has to be a way to determine in advance how quest hooks/plot threads can be resolved without railroading the players.

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